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- // POV-Ray 3.0 scene file
-
- global_settings { assumed_gamma 2.2 }
-
- include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- #include "stones.inc"
-
- camera {
- location <0, 0, -125>
- direction z*9.75
- right x*1
- }
-
- light_source {<500, 500, -1000> color White * 1.5}
- background { color Gray30 }
-
- #declare Test =
- intersection {
- intersection {
- object { Cube scale <1, 1, 0.95> }
- object { Disk_X scale 1.15 }
- }
- object { Disk_Y scale 1.15 }
- scale <1, 1.5, 1>
- }
-
- #default {
- finish {
- specular 0.35
- roughness 0.005
- }
- }
-
- union {
- object { Test texture { T_Stone25 } translate <-4.2, 4.7, 0> }
- object { Test texture { T_Stone26 } translate <-2.1, 4.7, 0> }
- object { Test texture { T_Stone27 } translate < 0.0, 4.7, 0> }
- object { Test texture { T_Stone28 } translate < 2.1, 4.7, 0> }
- object { Test texture { T_Stone29 } translate < 4.2, 4.7, 0> }
- }
-
- union {
- object { Test texture { T_Stone30 } translate <-4.2, 1.6, 0> }
- object { Test texture { T_Stone31 } translate <-2.1, 1.6, 0> }
- object { Test texture { T_Stone32 } translate < 0.0, 1.6, 0> }
- object { Test texture { T_Stone33 } translate < 2.1, 1.6, 0> }
- object { Test texture { T_Stone34 } translate < 4.2, 1.6, 0> }
- }
-
- union {
- object { Test texture { T_Stone35 } translate <-4.2,-1.6, 0> }
- object { Test texture { T_Stone36 } translate <-2.1,-1.6, 0> }
- object { Test texture { T_Stone37 } translate < 0.0,-1.6, 0> }
- object { Test texture { T_Stone38 } translate < 2.1,-1.6, 0> }
- object { Test texture { T_Stone39 } translate < 4.2,-1.6, 0> }
- }
-
- union {
- object { Test texture { T_Stone40 } translate <-4.2,-4.7, 0> }
- object { Test texture { T_Stone41 } translate <-2.1,-4.7, 0> }
- object { Test texture { T_Stone42 } translate < 0.0,-4.7, 0> }
- object { Test texture { T_Stone43 } translate < 2.1,-4.7, 0> }
- object { Test texture { T_Stone44 } translate < 4.2,-4.7, 0> }
- }
-
-